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Oblivion spell effectiveness mod
Oblivion spell effectiveness mod








oblivion spell effectiveness mod

But it's been such a long gap, now, that it's just possible (I think) that trend won't necessarily continue into ESVI.From Daggerfall on, really. The trend from ESIII to ESV was relentless simplification, each one dropping a bunch of useful (or at least colourful) skills and spell effects and weapons and categories.

oblivion spell effectiveness mod

If ESO taught me anything it’s that dyes are inclined to be buggy and inconsistent, and probably won’t add enough to the game to balance that out. Or make them myself.Ĭan’t decide if dyes would be worth having in the single player or not. Also if I find some really cool clothes, I can’t improve them like I can armor. My inner min-maxer screams loudly when my character runs around Skyrim in robes, because I don’t get any XP for that. Something I’d like to see is the armor categories from ESO - so Light, Medium and Heavy instead of just Light and Heavy, and Light ‘armor’ is clothes, robes, or the equivalent. (Screwing oneself over on purpose is fine.

oblivion spell effectiveness mod

I don't miss Speed from Oblivion for instance when I played a heavy Orc warrior.I guess I don’t really have a strong opinion here one way or another, as long as they make it fairly intuitive and hard to screw oneself over by accident. Would you like to see Attributes back, keep it like the Perk system in Skyrim or Hybridize it? It wasn't really a choice, I generally didn't bother with light sources, but they became necessary after installing a realistic lighting mod, and I really like the results.

oblivion spell effectiveness mod

It costs much more magicka to cast, but I did it at high levels, so it's OK. I actually modded the Skyrim on-self light spell to last something like 10 minutes. I think they didn't really remove it, as much as moved it to dragon shouts. Spells on self, however, could really use such a system. Changing weapons to heal yourself is also a big drag for me.A problem with Oblivion spells I have noticed when trying to pick it up again was that you could spend fights just blocking with your shield while you waited for magicka to load, because spells were so effective that swords felt like a waste of time. In Oblivion, you had a cast spell key, it didn't matter whether you had a hand free, and there were five light spells, the first was awful, but the last really lit things up, lasted for a useful length of time and you didn't need to change weapons to cast it again. In Skyrim you need a free hand, and there's only one light spell which doesn't last long (there's that cast a ball of light thing, but it lasts about the same time, and you still need a free hand), so you are forever changing weapons to get a free hand, casting light, changing back to the bow (obviously), running out of light, swapping weapons and so on. The thing I most miss from Oblivion is spellcasting.










Oblivion spell effectiveness mod